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It's the last day of 2022 and the foundation is coming into place.  Have accomplished some more terrain generation logic via programmatically altering the Spline objects used by Unity SpriteShapeControllers.  Looking forward to future Unity 2022.2 releases to address transform alteration runtime errors that crash both gameplay and the editor. Upcoming work is going to focus on strategic gameplay between flight missions, which will be crucial before any early access builds are reasonable.