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Disaster Lander

A topic by Northern Cipher created Dec 23, 2022 Views: 345 Replies: 7
Viewing posts 1 to 7
(3 edits)

Lost of new developments and would love for you to check out Disaster Lander and add the game to your collection here on itch. As part of that I am committing to monthly devlog posts in 2023.  Posted a December devlog for Disaster Lander and created first gameplay trailer.

https://northerncipher.itch.io/disaster-lander/devlog/455602/disaster-lander-dec...

Worth mentioning that Unity 2022.2.1f is encountering frequent crashes, sometimes as a result of spaceship collision and destruction. So I can probably address that with improvements to the destruction code, but am suffering from bleeding edge Unity adoption at the moment. Have been submitting Unity crash reports when they happen to help out that team with the latest tech stream.

It's the last day of 2022 and the foundation is coming into place.  Have accomplished some more terrain generation logic via programmatically altering the Spline objects used by Unity SpriteShapeControllers.  Looking forward to future Unity 2022.2 releases to address transform alteration runtime errors that crash both gameplay and the editor. Upcoming work is going to focus on strategic gameplay between flight missions, which will be crucial before any early access builds are reasonable.

(+1)

So you even in a last day of year try to make a games. This is great!

Carpe diem!

Have been diving into UI Toolkit. The learn.unity.com content on the subject is severely lacking, so I wanted to share my appreciation for MadCat Tutorials who created a nice intro to Flexbox and UI Toolkit.

https://www.youtube.com/@madcattutorials2422

The January Devlog is posted. Terrain generation, new spacecraft modules, and Unity early adopter lament.

https://northerncipher.itch.io/disaster-lander/devlog/466539/disaster-lander-jan...

Good news, I have an official Unity support case regarding the defect found in the latest tech stream. Would appreciate the kindness of any Unity developers willing to vote for this defect.

https://issuetracker.unity3d.com/issues/silent-crash-when-gameobjects-collide-wh...