My favorite use is probably linked conditions. They probably show up in other places but I'm familiar with them from Shadows of the Sith by Fred Hicks. They're basically consequences without a stress track, only some of them run in chains. I really love the idea of creating these sorts of customizable mini-arcs as a tool for dealing with characters getting themselves into trouble. Here's an example for the Rogue archetype:
Current (-1) | Lasting (-2) | Terminal(-4) |
Exhausted | ||
Trapped -> | Imprisoned -> | Broken: Even if you escape, they got to you, maybe even turned you. What now? |
Exposed -> | Hunted (by ___) | |
Hurt ->Wounded -> | Maimed -> | Dying |