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I loved the concept, it's got to be the longest and most dramatic "fail" sfx haha! I had a bit of trouble figuring out exactly how to pour elements into the glass. Having the obscured silhouettes of the characters was very nice, trying to figure out who it was, combined with the dialogue

Hey thanks for the feedback.  You are not the only one who had problems with choosing the right ingredients ha ha. I  adjusted the dialog system a bit and added hints which are displayed when you add or grab ingredients in order to help the player a bit. 

Maybe you can try it again and see if its now better for you with the improved hints? :D