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(+1)

i like the concept with discs for climbing. I kept glitching through walls though. If this was done on purpose, i think you should work on the visual language. Make it obvious to the player this is something he can do, and not just a glitch 

 

(1 edit)

there are a couple of points where I put false walls/floors (the first and last levels) but other than that I did notice you can fall through floors if you fall fast enough. I think it has something to do with my movement script or the unity tileset feature.