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some suggestions:

1- a conter on how many enemies are left

2- maybe a feature that makes people want diversity in their team? like, 5% more damage if you have just a knight and a thieve in the same team or something like that.

3- maybe a feature where if you go too much right/left there will be a spike wall or something like that where your team can push enemies/enemies can push your team to deal damage.

and is there going to be multiplayer in the future?

Hi, thanks for playing!

1) I tried that, but it just didn't fit well with the design and in the end I decided it's not that important. Maybe I'll try again in the future.

2) I actually had something like this in mind when coming up with the game idea: You'll get a bonus for certain class combinations: E.g. 3 knights: -10% damage. However, something similar is now planned via the skill tree.

3) I'm playing around with the idea of just increasing damage by a factor the further you push into enemy territory (and vice versa).

Multiplayer is definitely something I have in the back of my mind, but it requires a lot of additional work and will probably not be implemented any time soon. One idea would be to be able to "upload" your team every X battles and see how you would perform against teams of other players in the same stage.