Thank you! There are plans for a mobile version later on, but the current priority is the full game release on PC (Steam).
ichbinhamma
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Hey, I changed the default mode to 'Glory', which means your dwarves will be revived if you win the battle. The old (and true) mode is 'Death', you can change it in the options.
Steam demo will always be more up to date.
I'm working on the 'Raids' feature which will only be available in the official version on Steam (fighting against trolls and dragons). Everything you see about that are just teasers from the devlog.
Quite impressive without deserting!
The demo is actually designed to stop the player somewhere around battle 120... but certain strategies apparently let you reach even battle 300+
Yeah, Mythic Equipment is basically just maxed out Legendary Equipment (actually Mythic indicates 95% or higher of the items MAX stats). So it can happen that you get a 94% MAX gear which would then be legendary... I will look into this in the future to have a clearer design.
Thanks for playing! Hammers high!
This is the final update for the demo version of 'Dwarves: Glory, Death and Loot'!
Create your personal army of dwarves and lead them to victory! Strategize with up to 10 individual beardlings in this combination of classic RPGs, roguelikes and auto-battlers. Decimate orcs, fight trolls and battle dragons - There will be Glory, Death and humongous amounts of Loot!
Play the game: https://ichbinhamma.itch.io/dwarves-glory-death-and-loot-demo
Trailer:
Gameplay footage:
Since there are more enemies, your dwarves will also get more EXP on higher battles. So new dwarves will level pretty quickly, but only the veteran dwarves will be able to achieve high WISDOM by drinking beer from an early battle on. This is actually intended design.
Also, 'Tome of Insight' can help new dwarves catch up faster.
Balancing is of course always ongoing and I will keep an eye on this, but currently there are no changes planned for the levelling process.
Thanks for playing and getting this far!
- No artifact changes are shown in the quick view atm. (It's a bit more complicated game logic wise)
- That is a good point. I did not think about Burn/Freeze/Shock as passives, but you are probably right.
- I need to structure that somehow. I added "Bleed Chance" and "Damage vs Bleeding" as "Secondary Stats". But now with more features being added their place might be better in the "Passives" section.
Adding lifetime damage etc. is also a good idea. Especially as I'm already tracking those stats for each battle and there is still space in the "Battle Stats" section. So it should be little work for a better insight on your dwarf's performance.
Skill tree will be mainly passive improvements and "when X happens, Y will trigger".
There probably won't be any real active skill mid-battle, ever. Only thing I could imagine is maybe picking up some extra loot/gold by clicking.
There is no way to unequip items (except artifacts), the dwarf will only trade you for new items!