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Something really cool that shouldn't be considered as a bug : If you use a checkpoint with a zero on it, Steve won't be able to die from the limited steps ! I think if this happens, the counter for the steps should be changed, since the counter still goes down despite that.

(+2)

that's intended and not special thing
think: steve dies if "the counter reaches zero when a move ended"

That's why the counter should change from the normal counting down one to a red infinity symbol until it steps on a normal checkpoint.

(+2)

then it becomes "special gimmick" rather than a "natural behavior". I think it should be considered as natural behavior

(+1)

Steve has "spawn protection", and won't die before you make your first move after spawning in a room or on a flag. When he spawns on a zero flag, he won't die because of spawn protection. When you move, the step counter is decreased by 1, and is not equal to 0, so steve won't die