You can only get negative cards that match a suit in your deck.
MetaMetaPuzzle
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This was interesting! Here’s my rather long solution, in rot13:
Svefgyl, gurer ner gra ivyyntrf nppbeqvat gb gur qrfpevcgvba, ohg bayl rvtug ner qvfcynlrq ba gur znc, fb gur erznvavat ivyyntrf zhfg or uvqqra haqre gur oynpx znexf. Va gur gbc evtug, gur erq naq oyhr gevorf zhfg pebff rnpu bgure gb trg gb rnpu ivyyntr, fb gurer zhfg or n ivyyntr va gur pragre pbagnvavat |‾_|. Gurer vf ab jnl sbe gur lryybj gevor gb ernpu guvf, fb jr pna fnl gung gur ivyyntr urer qbrf abg pbagnva //. Gurer vf ab ebbz sbe nabgure ivyyntr va guvf ybpngvba, fb gur erznvavat ivyyntr zhfg or va gur pragre. Gur lryybj gevor zhfg sbez na haoebxra ubevmbagny yvar, naq gur erq naq oyhr gevorf zhfg pebff vg na bqq ahzore bs gvzrf gb raq hc ba gur bccbfvgr fvqr bs vg. Pheeragyl, Erq naq Oyhr pebff Lryybj gjb gvzrf, fb gur prageny ivyyntr zhfg pbagnva n guveq pebffvat cbvag sbe rnpu, naq fvapr guvf ivyyntr pbaarpgf nyy gevorf, vg vf arprffnevyl |‾//_|.
Abj gung jr xabj gur vqragvgvrf bs gur bofpherq ivyyntrf, jr pna qenj gjb qvssrerag cnguf sbe gur gevorf:
Erq: Tb yrsg gb ernpu gur yrsgzbfg ivyyntr, pebff gur pragre ivyyntr, nccebnpu gur gbc evtug fgehpgher sebz nobir, pebff gur evtugzbfg |‾// ivyyntr, naq rkvg ng gur obggbz.
Oyhr: Fvzvyne gb Erq, ohg ragre gur gbc evtug sebz gur yrsg vafgrnq naq pebff //_| vafgrnq bs |‾//.
Lryybj: Tb evtug, naq qvireg qbja gb pebff gur prageny ivyyntr naq ernpu gur lryybj rkvg ng gur evtug urvtug.
Na nygreangr fbyhgvba rkvfgf jurer Oyhr naq Erq ortva ol tbvat nebhaq gur gbc evtug fgehpgher naq jbex guebhtu gur cbvagf jurer gurl pebff Lryybj va evtug-gb-yrsg beqre.
Wall
noun
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Any of various permanent upright constructions having a length much greater than the thickness and presenting a continuous surface except where pierced by doors, windows, etc.: used for shelter, protection, or privacy, or to subdivide interior space, to support floors, roofs, or the like, to retain earth, to fence in an area, etc.
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Usually walls. A rampart raised for defensive purposes.
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An immaterial or intangible barrier, obstruction, etc., suggesting a wall.
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A wall-like, enclosing part, thing, mass, etc.:
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An embankment to prevent flooding, as a levee or sea wall.
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The outermost film or layer of structural material protecting, surrounding, and defining the physical limits of an object.
Some observations/suggestions:
- Maybe swap the effects of 47 and 53? In the endgame, being able to play 47 twice is very powerful, and a deck built out of 47 and 13 will easily beat the final boss.
- The fhccerffrq ahyyfgbar says "Immune", but doesn't really seem to have that effect.
- Since the effect of 7 doesn't stack, 49 has an additional special effect. However, 11*11 and 13*13 don't seem to have any additional effects.
- 7 is immune to 37-infect, but not 47-discard or 89-steal.
- If fhccerffrq ahyyfgbar is stolen by 89 or copied by M-stone, it becomes unplayable again.
- 194 (2*97) doesn't have a similar effect to 34.
- 94 incorrectly states the order of its actions.
- This is a great game :)
Edit: I also found a bug: If you win (or tie) a match and then press "Concede", it counts as both a win *and* a loss? I tied and pressed Concede and in my stats it said I had abandoned -1 games
Edit #2: I used 13 and X-stone on the final boss to obtain 323-stone, placed it on the board.. and apparently it doesn't work (17*19).
You can always add more mechanisms to allow these things. The "door" will end up becoming large and impractical after adding a few of these, so I see your point.
Here's an example of what I mean, using the I Wanna Lockpick Editor:
The 14(!) added doors incorporate positive real Master Keys into the design of the Exact Door.
(Also, it's still possible to make simple special Pure Doors, since they are immune to most effects.)
Actually, most of these that don't involve new key and door types are possible to make by filling a one-way passage with doors and keys (Refresh Key, Exact Door, Starry/Forceful/Weak objects, Colorless doors, possibly more that I didn't read and possibly Partial Blast Doors as well.)
It would definitely be nice to see these implemented though.
Possible bugs:
If the boss summons an ally and then is defeated, then the game will continue taking boss actions. If another enemy is summoned into the boss's location and defeated, the game will crash to the console and provide an error message about comparing nil to a number in function "enemyturn".
Summoned enemies in bossfight do not disappear after defeat.
After I defeated the boss, an extra boss turn was played before the "Victory!" prompt.
If SoulLeech is used on an enemy with different max HP and then you levelup at the end of the battle, then the new value will remain your max HP value.
A spell with a cooldown of 0 turns (+2 with Ice and -2 with Flame) is not unlocked immediately.
Boss's actions cannot backfire or fizzle.