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A member registered Jan 05, 2023 · View creator page →

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Actually, most of these that don't involve new key and door types are possible to make by filling a one-way passage with doors and keys (Refresh Key, Exact Door, Starry/Forceful/Weak objects, Colorless doors, possibly more that I didn't read and possibly Partial Blast Doors as well.)

It would definitely be nice to see these implemented though.

I think what happened here is that the player has 29 energy. Playing the X card at 29 while keeping it in your hand makes your remaining energy 0.

The bouncer had one of his 10s of Nothings replaced with Clubs. Also, it's not that hard to only allow decks built with cards in the collection.

If someone presses [R] for some reason then you can undo (including undoing the [R] function) using [Z].

The Settings now contain a Glitch Intensity modifier. By default it's at 3, if you want the original effect set it to 1.

1 of Nothings -1 = Blank Card, good job dev

(Alucard has a Scratch for a reason)

Probably a deck crammed with 13s and one memory card would work better here, since 13s cripple the deck (13 is a terrible score) but don't shut it down completely (memory card is worth 8.)

The function of Ctrl+Q was changed, it now moves you to the previous level

Where did the original Covemout game go? I can't find it anymore

So I completed level 5 in stage 2, and this happenedNow my screen is frozen and I can't move

The meager scale of this is intended (see the devlog for version 0.7)

You can take letters from the text "Jimi can not read" in the starting room by taking advantage of the text bouncing

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Possible bugs:


If the boss summons an ally and then is defeated, then the game will continue taking boss actions. If another enemy is summoned into the boss's location and defeated, the game will crash to the console and provide an error message about comparing nil to a number in function "enemyturn".

Summoned enemies in bossfight do not disappear after defeat.

After I defeated the boss, an extra boss turn was played before the "Victory!" prompt.

If SoulLeech is used on an enemy with different max HP and then you levelup at the end of the battle, then the new value will remain your max HP value.

A spell with a cooldown of 0 turns (+2 with Ice and -2 with Flame) is not unlocked immediately.

Boss's actions cannot backfire or fizzle.

I have finally satisfied all the actor's unhinged needs and won (after breaking way too many exquisite Italian items.) Thank you for the hint (as well as the one below about farnxl uvatrf)!

This is not a bug, it is merely a consequence of the text of the pi and half cards.

The resetting to 3 or 0 is an on-play effect, while increasing is an on-stand effect. If you lock the card, then the on-play effect doesn't activate, so the card stops resetting.

almost done but can't figure out how to get ophelia and clovis satisfied at once can I have a hint ?

Or rather, the hermit cards ;)

Synthesizers are definitely weird. I made one and connected it to an organics lab (which didn't work.) Then I connected it to an organics-requiring planet. The synthesizer showed it was producing organics, but it was supplying them to the lab instead of the planet.

it's true that the 0.5 and pi cards increase their value on stand but the ace's effect is "while in play, value is 11 unless bust limit exceeded, then value changes to 1" so the value not resetting to 11 seems like a bug to me

negative health on ID cards is supported now, after damage dealt the enemy has -169/45 health

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Haha Chipotle Pepper has a nice interaction with The Victim card (and now Carduus Acanthoides and Trap Card as well with the new update)

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I said "move to owner's discard pile" as a way to circumvent locked cards without complicated phrasing, because the text is long enough already. This would also use the interaction where locked cards that are moved somewhere other than the play pile remain locked.

If the ribbons were worth 2 instead of 3, then to create a blackjack with 3 ribbons each one could gain 5 value and then reset later. (In addition to being the value of the cards, 5 is also the value of the Akatan / Aotan combo.) I was actually thinking the different types of ribbons could have different functions. Poetry Ribbon could be another all-suits-at-once card, while Blue Ribbon could be spades or nothings and have an additional blackjack effect.

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Rain Man (0):

On Play: Choose to add a Poetry Ribbon or a Blue Ribbon to your draw, play, and discard piles, then burn this card.


Ribbon (7):

On Play: If you have two ribbons of the same type already in play, move all other cards in play to owner's discard pile. You and opponent are each forced to stand, and your bust limit is set to 21.

Possible bug: If the value of a locked ace is increased by The Victim card, it won't reset to 1 or 11 until the next time your bust limit is exceeded

Wait how could it go infinite in the first place?

wait there is? I can't find it (trying Power of Posting)

oh yeah, right... it is mentioned in the devlog around v0.11...

Suggestion: Swap the effects of V the Hierophant and III the Empress. I don't know anything about tarot cards so this might not reflect the tarot cards, but it would make the effects of III the Empress and IV the Emperor mirror each other.

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huh, for me the basement is easier to farm

also, I would suggest for the developers more cards/events that add copies of the same cards such as Coin Flip, Memory Card, and Terminate the Tower

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I can't figure out the middle secret, the one that says "On the isle guarded by all four towers"

edit: Never mind. Power of Posting!

yes they still are awesome if you wait long enough though

yes that works just as well

this Moon behavior is completely intentional. I'm not sure whether it is meant to display the innate treachery, though.

completely intended, manager stole XVIII The Moon which shrouds opponent's (your) cards and manager does triple damage

old baseball card is too good for this, probably something like on click heal 4 hp on discard burn would be better

actually you can activate on click effects of your opponent's cards if you have advantage

now your thought process is occupied by warping

I said look at help parse, we don't need that anymore since you already said that...

Which commands do you have?