Hallo,
Thank you for sharing your game. I’ve already saved its RATING;
1. verified: GAME due to observed in SUBMISSIONS LIST; adds: GAME to be classified as playable via web browser; observed: Developer writes replies to feedback; read: on GAME’s web page, “old consoles like the GameBoy and SNES.”
2. observed: noticeable use of 2D pixel drawing technique; adds: 3D drawing techniques via rotation, depth-sorting; remembers: from pixel drawing of SWORD, cover illustration of video (datestamp: 20230103) @YoshikiOkamotoGameCh on YOUTUBE;
3. observed: game to have noticeable background music and sound effects; remembers: at start logo, Ghosts n’ Goblins (GameboyColor, PSP); adds: at STAGE COMPLETE, SHOVEL KNIGHT TREASURE TROVE (PC, SteamPowered)
4. verified: GAMEPLAY to be of causing the protagonist prince to put OBJECTS onto self to be given to his beloved princess; remembers: KATAMARI DAMACY (PS1); observed: getting select items even those NOT classified to be the target, e.g. FOOD, appears to be NOT a MINUS; adds: such items also cause increase in STRENGTH of protagonist prince to carry larger items
5. notes: STORY text with illustrations to exist, with DJIIN giving protagonist prince three (3) WISHES, albeit causes incorrect OUTPUT due to princess NOT HAPPY; remembers: reading from STORY text, princess always leaves the protagonist prince; classifies: such OUTPUT to be due to protagonist prince appears to NOT know the correct ACTION, if such exists, in addition to letting the princess leave; admits: self opted to STOP after set TIME has reached ZERO in STAGE#3;
Thank you. Health!