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masarapmabuhay

167
Posts
A member registered Nov 10, 2021 · View creator page →

Creator of

Recent community posts

Great stuff! I played your game again up until the max level! Thanks!

 

I enjoyed your game especially because of the background tune in Level 2! I think players ought to finish Level 1, then do Level 2 to really appreciate it! The first time's the best! Cheers!

I enjoyed your game! Thank you! 

Thank you for the feedback. Tell me how I could help you.

Thank you so much for the kind words! 

Finished up to the last level at 23:49.57, says the Timer. Thank you. Cheers!

I survived up until Day 4! 

This screenshot is my favorite, because that's when I thought that I've figured out how to use the items in the game! Cheers!

Absolutely! Objects like the leafy grass on the floor are there to guide you. That's it! 

Thank you for the feedback. While developing the game, whenever I thought that the difficulty level was just right for me, I lowered it a notch. It turns out that the key was still a tad bit too difficult to find for some of the players.

Yes, perhaps, there'll be more point-and-click or point-and-tap adventures in the near future, especially for those who only want a quick game that also offers some sense of meaningful storyline direction. Thanks!

Thanks for the feedback. The game becomes especially difficulty and insufferable when folks begin to doubt the quality of the game. We do better every time. Thank you for the encouragement.

Thanks for trying out our game. We also love cartoony, pixel art-styled games. We do better every time. Cheers!

Played your game even up to x99+ killed skelies! Cheers!


Treasure Quest!!


This was my favorite part in your game. Cheers! 


I don't know if you drew inspiration from "The Legend of Kage (NES)," but I was somehow reminded of it while trying out your game. Perhaps, it was because of the main character's movement. When the in-game music began to play, I felt that I ought to pick up my pace. I think I went through the game and defeated the final boss two times. Congrats!

I liked this part the most in your game. I also thought that you spent a little more time in designing and developing this game! Cheers!

Honestly enjoyed your game! Great game design matched with the perfect tune! 

Shucks, we hope you found the game fun nonetheless! Cheers! 

Thought this might be the best level in the game, until I found the next, and the one right after... an amazing love-letter to all who've kept something secret especially during this holiday season. Thank you. <wink>

YANAGIBA, PAIRING KNIFE (REMOVE 50), CRANK... I also particulary liked the use card, draw card combo... however, I couldn't finish the complete set of 50 fish using these techniques.

I was able to finish your game and received the "YOU ARE A WINNER!" message using Windows and Firefox. I admit, though, that I only reached stage 4 on macOS and Firefox. It definetely has a catchy tune too... de rit, de rit... Cheers!

I reached the "END"! Cheers!

I finally got to put in time to play your game. I had to try multiple times, but I did reach Level 4 somehow. I liked this part the most. Thanks, and hooray!

I was able to squash all the outsiders and received “You win!” I did look into the tutorial and the rest of the game modes too. Cheers!


I played until I got to destroy 33 cubes according to the stats. The musical tune kept me going, at times like from a video game, at times like from a movie. Cheers!

I played the game until I got “You Win!” I liked the “Overrider(?)” upgrade the most.  The more helpful computer troops there are, the faster the path to victory. Cheers!

I played your game multiple times! The highest I got was only 184. I think I can still get a higher score!

I reached up to Level1+1. My favorite is Level 15. Cheers!

Diabolical plan! Wahahahahaha…

Yes, the goal is to identify the invaders, and it’s really up to you to point out who those are. Afterwards, you get to pound the giant bug as much as you want, well… sort of! Cheers!

I tried out all your game’s difficulty modes until “omg why”. The first modes reminded me of making a fun game out of calibration work. For the last mode, I thought that the technique can be reused with games moving in a 3D coordinate system. Cheers!

I found your game while browsing through the submissions list. It didn’t seem to have plenty of players yet. Somehow, I found myself playing it multiple times until I got “You Win!” 


I think you’re secretly a pro! Cheers!

The “build a game in 1 day” idea caught my attention. It seems that you also video recorded your computer screen the whole time. Cheers!

I got until Circle 6!

I also managed to reach the part with the moving platform and got stuck in a falling loop.

Still, I'd like to remember more, while playing your game, the trampoline platforms which were like those in NAMCO MAPPY but didn't break. Cheers!

I found your game along with the rest of the games with “cat”. I was already wondering if the game only re-spawns more enemy cats, when the boss suddenly appeared. I did beat the boss and got his weapon, which was like wow. Your game also reminded me, by the way, of another cat game for Game Off 2023: Fat Cat Games Unity’s “Restore”. Cheers!

I was looking for games with “cat” and found yours. I got to until the giant pig multiple times, but the auto-spawning cats kept on catching me. I think you’re a pro! Cheers!

Thanks for the feedback! The giant bug does reduce everyone's scores like that, and it's curious that we'd want to get rid of it and simply have the scores go up.

I think it was also because I had already come up with a mental note of how to prioritize the stacking of the blocks into rows and that I was steadily going with this plan when I learned that the game had ended. There was still the weight factor that I only really noticed when I was taking a screenshot.