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Lots of comments in one go  ;)

I do want to talk about the chest/jug mimics, because I feel like they're pretty weak overall. Their casting abilities are cool and unique, but often I hope to get one instead of a normal jug or chest because it means they won't disappear. They're never enough to do any noticeable harm. I guess it's probably because they're more supporting characters, helping their allies, instead of being dangers up-front. To be fair, I think they have a chance of showing throughout the three areas, and it might be hard to balance the difficulty when it changes from area to area as the monsters improve.

I do agree somewhat, im hesitant to make the much stronger because i do want elite battles to be a more dangerous choice.  hmm maybe the mimics should just start with full mana when they transform hm hm

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Perhaps the mimics should have lower mana cost overall so they benefit their allies more, and have less mana cost the more loops are completed so they scale even more in difficulty