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The Stars: This is a very nice peaceful track that sets the stage for a space-like RPG adventure game. My favorite part is the low melody that you wrote at 0:51. This is a great motif to represent your game.

Home (Inside): This certainly fits the hometown vibe you were going for and is a very nice and sweet way to start gameplay.

Home (Outside): I hear the Earthbound influence in this track. The more energized version of the Home theme makes this hometown feel like a vibrant city with a lot of places and NPCs to explore.

On My Way: This is a fun chord progression with the use of mostly minor chords next to an upbeat-sounding melody and offbeat percussion pattern, making this area feel dangerous, but also more toward the beginner level. The second chord being major feels really hopeful next to the ensuing two minor chords.

Scuffle!: This chord progression is similar to the previous one, but I think it’s a fun choice to end on a major chord instead this time to instill a little fighting spirit into the music. That transition at 0:51 was surprising and really cool!

Not So Distant Shore: The fast 6/8 feel is perfect for a coastal town. You have really interesting melody-writing in this one that I think is certainly on par with Earthbound melodies that tend to not do exactly what you expect them to, but still work really well with the harmonies and convey the story that it accompanies.

Harbor: Cool use of the theme from the previous track. I like this calm version to depict a slower-paced part of town.

Hylife City: I can hear the mechanical influence in the music for this city. There is a shady quality that the music conveys with the bass moving to the 2nd frequently.

Factory: I like your percussion sounds that imitate the sound of a robot factory. The low slow bass line sounds like the Super Mario 64 Haunted Mansion ambience which adds a layer of spooky uncertainty to this area in your game.

Friendship: Using the Not So Distant Shore theme here is very good use of leitmotif! This relaxing version of the original theme works really well for this type of cutscene that is a sweet moment between friends.

Mt. Stellaria: There is a lot of tension in this piece which is great for a final area in a game with high-level enemies. I like the siren-like sound which gives an extra layer of danger to this track.

Sellout: Starting with the main theme was a really great compositional choice. Jason’s theme is fun and feels like a tough battle, but using the higher instrument makes it seem less like the final boss which is what you were going for I think.

Finale: This track feels like a final battle theme! The electric guitar sound was a great choice for the countermelody. Great work making this a fun, yet dark tune!

Make A Wish: You did a good job capturing the feeling of exhaustion after a tough battle while also instilling some elements of tired relief.

Reprise: What a great way to end your story, having Apollo wish for more falling stars! This version of your main theme does a good job conveying a sense of finality that works well for the final track of your OST. Overall, this was a great story and I really enjoyed listening to this amazing quantity of music you wrote! Thank you so much for sharing!