Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Apollo and the last starView project page

Submitted by PedrohZ1313 — 13 hours, 42 minutes before the deadline
Add to collection

Play soundtrack

Apollo and the last star's itch.io page

Results

CriteriaRankScore*Raw Score
Correlation to theme#104.3754.375
Creativity#333.8133.813
Overall#453.6503.650
Composition#523.4383.438
Impression#553.4383.438
Quality#783.1883.188

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Description
Apollo and the last star is an rpg game where a group of kids explore the world, looking for a star thats capable of granting wishes.

I was heavily inspired by games like earthbound, mother 3, deltarune and other rpgs. you can find the playlist here: https://youtube.com/playlist?list=PL761v882-LsztFUcmUZALvC5Y2nnrTYLo

This was made using Jummbox and a modified version of it named pandoras box


--Heres a description of what each track means ingame --

The stars: The starting cutscene of the game, long ago, it was very common for stars to fall out of sky and into the earth, and those who found them would be granted one wish, however as years went by, the amount of stars that fell from the sky kept decreasing, until no one ever saw a fallen star ever again...

Home(inside): Apollo (the player) wakes up inside his house, theres someone knocking on the door, so he puts his blue sweater on and goes to investigate

Home(outside): Apollo opens the door and is greeted by tony, who says he saw a star fall from the sky during the night. Tony convinces Apollo to look for the star with him. They explore the town they live in a bit, and then set off on a journey to find the last star

On my way: The theme for the forest between the starting town and the next area. Theres alot of enemies here, get ready to...

SCUFFLE!!!: The battle theme, i was planning on making more battle themes but didnt have time to make them

Not so distant shore: Apollo and tony arrive at a coastal city where they find their friend Leah, a hotheaded but friendly girl who moved away some time ago. They also find out about an explorer called Manny, who seemingly knows alot about the falling stars. Leah joins the party and they set off to the big city, in hopes of finding out more about Manny.

Harbor: a small area in the coastal city, theres a boat there, but the guy who owns it wont give you a ride

Hylife City: A bustling city filled with eccentric people and weird machines. There you meet Jason, a cranky rich boy whose dad is the owner of a giant robot factory, after talking to him about Manny, he states that he is his uncle. So the party decides to infiltrate the robot factory to search for information about manny.

Factory inspection: A giant factory, lost of robotic enemies there. The gangs discovers that Manny wrote down the place where the last star would fall, and hid the coordinates away somewhere. The search for the Coordinates is on!

Apollo and his friends go on a scavenger hunt looking for the coordinates, and so does Jason, who wants to get to the star first. After many encounters with jason and his army of robots, jason eventually chills out and joins the party. They finnaly find the coordinates that lead to an island in the middle of the sea. They go back to the harbor, and with the power of Jason's money, they get a ride to the island.

Friendship theme: While sailing to the island, the gang has a conversation about what they are going to wish for, Tony wants some new clothes, Leah wants superpowers, Jason wishes for his dads respect, since he always got neglected by him. Apollo doesnt know what he wants yet

Mt.Stellaria: They arrive at the island, that has a giant mountain, filled with high level enemies and puzzles. After getting to the top of the mountain, they find the fallen star, but Jason betrays the party and calls his dad to tell him the location of the star. The party fights against Jason

Sellout: The battle theme for Jason. After you defeat him, his dad arrrives on a giant robot, Jason tries to get his attention, but his dad is completely focused on the star and Jason gets completely ignored once again.

Finale: Jason is extremely angry with his dad, he joins the party again and you all battle Jasons dad.

Make a wish: The giant robot Jasons dad is in explodes and he gets sent flying, the party is now left alone in front of the star, everyone is very tired and no one wants to make a wish right now, not even jason, he doesnt wants his dads respect, not anymore. However, apollo walks up to the star, and makes a wish.

Reprise: The star flies into the sky, and fades away. Suddenly, many stars start falling from the sky, and into the earth again.

The scene cuts to the party back in the boat, they look to the sky, the stars are still falling.

--THE END--

This was very fun to make and i wish i am able to participate in the next one, seeya!

Message from the artist:
This is surely a mother 4 moment

Theme:

Wish upon a star

How does it fit the theme?
It fits the theme as the main plot of the game is finding the fallen star and making a wish.

Link(s) of the submission on streaming services
https://youtube.com/playlist?list=PL761v882-LsztFUcmUZALvC5Y2nnrTYLo

Soundtrack use permission

No

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Wow, there's a lot of music here, and it definitely sounds like it would fit the game you're describing! Good work!

Submitted(+1)

The Stars: This is a very nice peaceful track that sets the stage for a space-like RPG adventure game. My favorite part is the low melody that you wrote at 0:51. This is a great motif to represent your game.

Home (Inside): This certainly fits the hometown vibe you were going for and is a very nice and sweet way to start gameplay.

Home (Outside): I hear the Earthbound influence in this track. The more energized version of the Home theme makes this hometown feel like a vibrant city with a lot of places and NPCs to explore.

On My Way: This is a fun chord progression with the use of mostly minor chords next to an upbeat-sounding melody and offbeat percussion pattern, making this area feel dangerous, but also more toward the beginner level. The second chord being major feels really hopeful next to the ensuing two minor chords.

Scuffle!: This chord progression is similar to the previous one, but I think it’s a fun choice to end on a major chord instead this time to instill a little fighting spirit into the music. That transition at 0:51 was surprising and really cool!

Not So Distant Shore: The fast 6/8 feel is perfect for a coastal town. You have really interesting melody-writing in this one that I think is certainly on par with Earthbound melodies that tend to not do exactly what you expect them to, but still work really well with the harmonies and convey the story that it accompanies.

Harbor: Cool use of the theme from the previous track. I like this calm version to depict a slower-paced part of town.

Hylife City: I can hear the mechanical influence in the music for this city. There is a shady quality that the music conveys with the bass moving to the 2nd frequently.

Factory: I like your percussion sounds that imitate the sound of a robot factory. The low slow bass line sounds like the Super Mario 64 Haunted Mansion ambience which adds a layer of spooky uncertainty to this area in your game.

Friendship: Using the Not So Distant Shore theme here is very good use of leitmotif! This relaxing version of the original theme works really well for this type of cutscene that is a sweet moment between friends.

Mt. Stellaria: There is a lot of tension in this piece which is great for a final area in a game with high-level enemies. I like the siren-like sound which gives an extra layer of danger to this track.

Sellout: Starting with the main theme was a really great compositional choice. Jason’s theme is fun and feels like a tough battle, but using the higher instrument makes it seem less like the final boss which is what you were going for I think.

Finale: This track feels like a final battle theme! The electric guitar sound was a great choice for the countermelody. Great work making this a fun, yet dark tune!

Make A Wish: You did a good job capturing the feeling of exhaustion after a tough battle while also instilling some elements of tired relief.

Reprise: What a great way to end your story, having Apollo wish for more falling stars! This version of your main theme does a good job conveying a sense of finality that works well for the final track of your OST. Overall, this was a great story and I really enjoyed listening to this amazing quantity of music you wrote! Thank you so much for sharing!

Submitted(+1)

I really wanna underline how impressive this soundtrack is.  You wrote 34 minutes of varied and quality music in 10 days.  Sure, the songs are a little on the simpler side, but that's pretty much negligible when compared to the scope of what you managed to achieve here.  Most of the soundtracks here, as they stand, would only be substantial enough for a 1-2 hour game.  Yours would go well beyond that threshold, and given the constraints of this jam, that's quite a feat.

Submitted(+1)

Congratulations on finishing such a complete soundtrack in such a short time! I love the old-school minimalistic sound of these tracks. They definitely have a Mother/Toby Fox vibe. Great entry!

Submitted(+1)

I really enjoyed this soundtrack! I could definitely see this being in a video game! I think your synth choices were really great throughout, and for the most part your mixes were well done! I think there are a few places, like "On my way" where the high end is nice and clear but the low end is a little muddy, and although it doesn't sound bad, it would be nice if you could hear some of the low end pieces more distinctly. Overall though, this was a really well written and mixed soundtrack, and even with loop focused tracks it was interesting and fun throughout! Great job!!!

Submitted(+1)

I can hear the influences on this one yet it's totally unique and fitting for the game you describe. Nice work getting 15 finished tracks in a week for an OST, that's impressive! I like the vibes these tracks bring, everything flows together well and there are reoccurring themes throughout to bring it all together.

Submitted(+1)

Nice funny game in perspective with an old school and atypic soundtrack! Thank you for sharing :) 

Submitted(+1)

Loved it ! I'm a huge fan of the Earthbound OST and you did a great job recreating it while keeping it special and unique !

Submitted(+1)

I love the oldschool vibe. Nice work altering a common theme for different situations, like the Home inside and outside. Not so distant shore is my favorite, glorious chiptune harmonies! I also like how you reuse common themes between multiple tracks, creates great cohesion. Some tunes could probably be shortened a bit to not risk getting repetitive, but this is an impressive amount of music for the short time we had. Well done!

Developer

Thank you! I agree with the repetition problem, since most of the songs that i made to be looped had an abrupt ending, i decided to have them loop at least once so it doesnt sound off.

Submitted

Most games definitely want loops. To showcase looping tracks I usually do a fadeout right after the looping point to indicate that it is starting over.

Submitted(+1)

I love how all the themes kept coming back in different ways, and that you were able to produce 15 tracks is really impressive! I liked them a lot

Submitted(+1)

Nice job. The music definitely reflects your influences. I really enjoy the story behind your game as well.

Submitted(+1)

Really liked "Sellout" as a battle theme. And "Make a wish" :)