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Title Theme: You have a good sense of having the music push and pull, keeping it in constant motion so it doesn’t feel stagnant. The low piano chords give a sense of solemnity and darkness. Having this as your title theme sets the stage for the tragedy that this story is.

Loading: I think your use of harp is a very calm accompaniment instrument that both supports the flute melody, but also allows the player to take a step back while the game loads.

Player Creation: The viola melody is sweet and longing. This is a really beautiful track.

Hub: This hub sounds rather dark, but if you are a group of mice looking for adventure, the world is probably a pretty dark and scary place! The piano melody is pretty, at the same time maybe could stand to be a little softer?

Hub (Night): The longer bows instead of the fast decaying piano notes feels a little more floaty which works well for a night theme. I think it was an interesting choice to double the melody in both the high and low harp, I wonder what it might sound like with only the high harp playing the melody?

Area 1: The oboe melody and the underlying chords have a contemplative quality that I really like. This is my favorite of all your tracks so far.

Area 1 (Night): Strings and flute are just as calming and contemplative as the day version, and the floatiness from the strings does a good job distinguishing this as the night version.

Enemy: I think this is your best written motif. The addition of the percussion instruments adds some energy to the music which works well for when an enemy approaches.

Enemy (Night): The more subtle version of an enemy approaching makes me think that maybe the enemies are more sly at nighttime.

Level Up: The upward harmonies help convey the sense of achievement and use of the bVI-bVII-I chord progression right at the beginning is the classic video game way of doing this.

Boss 1: Way to take the enemy theme and charge up the intensity with the voices to give a familiar yet new take on this more epic battle theme.

Defeat: This reimagination of the level up theme works really well for the victory theme (though based on your story, I wonder if it’s actually supposed to feel this triumphant?). Good use of French horn to provide heroic sounds.

End: The voices sound really epic in this one! This track has a very cinematic quality to it that would pair very nicely with your story and convey a lot of emotions when hearing and seeing them on the screen.

Game Over: Good job with the leitmotif work here and making it sound more somber and final. Overall, this is a lot of music, especially for your first time doing this sort of thing! Keep up the great work and thank you for sharing!

This was very insightful, thank you for taking the time to review all of the tracks !