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(1 edit)

hey, i haven't tried the game yet but i was curious why it's 3.5 gigabytes and apparently there's a bunch of clothing assets taking up like 50 megabytes each, with "Peach Dress" being the highest at 160 megabytes.  this seems like overkill, and i think it would improve the user experience to drastically simplify these assets.

Hi there. They are large because of the high poly count needed in order to grow to large sizes without looking blocky.

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I just clicked this game because funny. But couldn't you just subdivide the mesh using scripts depending on the scale? Or at least after launch? My coding knowledge is very minimal so this might not even be possible  though.