Thanks for the extensive feedback!
The candle things - i forgot to include a proper player interaction script on them, so they mask any clicks on them (you can't click the ground/enemies behind them). I should've done than when I pushed out the door stuck update, but I forgot. Dang.
As for the shift key - it's messy and needs work. I didn't test it with 2Handed weapons recently, so it's probably awful to use. I added it to the list of things to fix
In general, things after the Halls of Pain are very messy - I don't think I've checked the manashield spell in years, so anything could be wrong with it
For the console - the ` key *should* work. if you have the game still open for any reason, try it out and see what's up (make sure you're not clicked on the text input field by accident and are typing ```` over and over). If that still doesn't work, I assume something somewhere broke and the key is upset. If you want to, you can always send me your log file output (C drive -> Users -> You -> Appdata -> Locallow -> osur -> ToK .17 -> playerlog.txt) and I can investigate further. If not, that's fine - you've done more than enough as-is
>Doors have no outline
They will - it's my most requested feature at the moment, especially since if you get a certain terrain color, doors are hard to spot. It will be done by the next major patch
Everything else you mentioned makes sense and is something I'll consider doing after the standard DD cleanup update.
As for the hood luck - greens spawn semi-randomly, most often from the 2 gold chests and from named baddies! Some are fixed spawns (the paladin shield from the super-unique baddie), but the rest are all random. If you don't find it now, there's always next DD!
Thanks again for playing and for the detailed review