- You really need an options menu.
- Movement feels off. There needs to be a bit more friction, and you should be able to stand on those tiny slopes at the start without sliding down.
- C is for toggle crouch. Hold crouch should be on Ctrl.
- Blocking feels unresponsive with the delay before you can block again after letting go of RMB.
- Why do the hints use Japanese quotation marks?
- Have a recoil animation when blocking an attack instead of just a progress bar to show when you can block another attack.
- The world feels needlessly big.
- Needs bunnyhopping/strafejumping.
- There better be something behind that waterfall in the future.
- Why have the Half-Life-style "Loading..." popups? Did anyone actually miss those? I doubt you actually need them.
Viewing post in Vinyl Hunger jam comments
- You can bunnyhop and airstrafe but you need to get to the right spot.
- Things like options, text, keyboard keys and animations are really rough right now but there are improvements planned in the future.
- The wold will have more details, secrets and things to do, it’s gonna be justified.
- The Loading prompt is just a little touch for changing maps and nod to Half-Life. I’m not fond of having a background with a loading bar.