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(+1)

this had no right to be that fun

enemy sounds are very fun, especially the gnome. the shotgun feels very nice to use with such a good kick, and the gameplay is fast and solid.

i guess the difficulty is a bit all over the place. it feels very lame to have to deal with 10+ enemies with your starter pistol that fires slower than expected for such a game. I'd say either switch out some enemy positions or make the handgun shoot faster.

otherwise I also had the mouse sensitivity issue another commenter pointed out, and I also ended up corner camping to clear rooms, since going in guns akimbo would get me killed quick.

i like that the enemy bullets are projectiles and not hitscans, well done.

absolutely blasting guys away with the double barrel is hard to execute properly without it feeling weak, but you did it very well

perhaps consider adding color to the characters, shotgun goons and pistol goons are hard to distinguish

(+1)

Thank you for the detailed feedback. I went ahead and increased the fire rate for the handgun in my current dev build, it's a lot more fun to use this way so I'll be keeping that change moving forward. I appreciate the suggestion.