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(1 edit) (+1)
  • Make RMB go back in menus.
  • Needs an FoV slider.
  • The ATMs and toilets are way too detailed compared to everything else.
  • What the hell is a "canister rifle" supposed to be and why does firing it kill me? I didn't see an explosion.
  • Restarting the level resets mouse sensitivity.
  • Needs a quick melee button.
  • The armless enemies get stuck in place forever after attacking. Also, their attack does damage on the first frame before they've even wound up the kick.
  • Enemies need to telegraph their attacks.
  • Needs to show how much ammo you have for all weapons. 
  • Don't put those flying fireball enemies in corridors. Increase the damage of the lava, give it a sound cue, and use them for area denial in open spaces.
  • The level/enemy/encounter design all heavily encourage the player to lead enemies into choke points while taking pot shots around corners. You need more situations where you have enemies coming from multiple directions.

Thank you for the honest, detailed feedback and bug reports!