I want to report a bug with very hard dungeons, seems I can't open the end chest
Also if I could add a suggestion, could you remove the elemental weakness of mobs in atleast very hard dungeons? They could keep their resistances but everything that is a weakness should be 0 or even turned into a 25 resist imho, very hard made the combat actually fun and I needed to heal/buff in places but checking their weaknesses and taking a skill that does said damage made them trivial again