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(1 edit)

I want to report a bug with very hard dungeons, seems I can't open the end chest 

Also if I could add a suggestion, could you remove the elemental weakness of mobs in atleast very hard dungeons? They could keep their resistances but everything that is a weakness should be 0 or even turned into a 25 resist imho, very hard made the combat actually fun and I needed to heal/buff in places but checking their weaknesses and taking a skill that does said damage made them trivial again

(1 edit)

posted a fix, tomorrow i'll post very hard dungeons made even harder