The Options menu doesn’t work (just keeps spitting errors in the console, can’t change any settings) and the UI is all the wrong size (text is unreadable and bleeds over everything). Also, most onscreen buttons do not work (nothing happens when clicking anything except Cancel Training) Also, why does this want internet access?
NullReferenceException: Object reference not set to an instance of an object
at OptionsPanel.OnResolutionChange () [0x00001] in F:\Battle Succubi\Assets\Scripts\UI\OptionsPanel.cs:93
at OptionsPanel.<Awake>b__8_1 (System.Int32 <p0>) [0x00001] in F:\Battle Succubi\Assets\Scripts\UI\OptionsPanel.cs:23
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00010] in C:\build\output\unity\unity\Runtime\Export\UnityEvent\UnityEvent.cs:219
at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00025] in C:\build\output\unity\unity\Runtime\Export\UnityEvent\UnityEvent\UnityEvent_1.cs:58
at UnityEngine.UI.Dropdown.Set (System.Int32 value, System.Boolean sendCallback) [0x0005e] in F:\Battle Succubi\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Dropdown.cs:426
at UnityEngine.UI.Dropdown.set_value (System.Int32 value) [0x00001] in F:\Battle Succubi\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Dropdown.cs:402
at OptionsPanel.Awake () [0x00169] in F:\Battle Succubi\Assets\Scripts\UI\OptionsPanel.cs:42
UnityEngine.GameObject:SetActive(GameObject, Boolean)
OptionsPanel:OpenOptions() (at F:\Battle Succubi\Assets\Scripts\UI\OptionsPanel.cs:98)
UnityEngine.Events.InvokableCall:Invoke() (at C:\build\output\unity\unity\Runtime\Export\UnityEvent\UnityEvent.cs:178)
UnityEngine.Events.UnityEvent:Invoke() (at C:\build\output\unity\unity\Runtime\Export\UnityEvent\UnityEvent\UnityEvent_0.cs:58)
UnityEngine.UI.Button:Press() (at F:\Battle Succubi\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:70)
UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at F:\Battle Succubi\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:114)
UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at F:\Battle Succubi\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:57)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at F:\Battle Succubi\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:272)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton(ButtonState&, PointerEventData) (at F:\Battle Succubi\Library\PackageCache\com.unity.inputsystem@1.4.4\InputSystem\Plugins\UI\InputSystemUIInputModule.cs:542)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer(PointerModel&) (at F:\Battle Succubi\Library\PackageCache\com.unity.inputsystem@1.4.4\InputSystem\Plugins\UI\InputSystemUIInputModule.cs:344)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process() (at F:\Battle Succubi\Library\PackageCache\com.unity.inputsystem@1.4.4\InputSystem\Plugins\UI\InputSystemUIInputModule.cs:2112)
UnityEngine.EventSystems.EventSystem:Update() (at F:\Battle Succubi\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:501)
(Filename: F:/Battle Succubi/Assets/Scripts/UI/OptionsPanel.cs Line: 93)```