The combat system you have is really cool, really good visualization for the turn system. With it stopping in place once it was someone's turn it also removed the stress of having to be quick to press buttons that comes with the ATB system. The start was way too dialogue heavy for my liking, but that doesn't mean it's bad, I just don't care to read about story before feeling invested with the game.
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Honestly I have gone back and forth about the amount of text at the beginning. It used to be more concise but then the main conflict of the story was too obvious.
Also, the combat system used to have some real time elements, but then it was way too easy to hug the wall to get rid of status effects which is the opposite of what I wanted.