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thanks for playing. though a chunk of the game's backgrounds will remain photo-based, i do agree some of the backgrounds (in and outside of the demo) need spit polish to be sleeker and a few could use bigger changes or a more abstract take.

i am aware there are some things due reshuffling (the damaging cross tiles gave people a lot of trouble in particular), but this is something i haven't yet rearranged before getting this build out. definitely will consider moving the diagonal jump hint earlier, lose animation speedup is also on the list.