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(+1)

Negatives: Not a fan of how slow movement is(diagonal speed is more reasonable but still a bit slow). I know it's probably meant to feel nostalgic, but since I don't have that experience it just feels boring having to wait for my guy to walk places. The combat feels bad with how it teleports you back in place if you walk away while getting attacked, and it felt inconsistent when clicking on an enemy from a distance whether it would auto walk and attack or just walk to the tile the enemy was on. I also got disappointed that I chose ranger but couldn't buy or find a bow and arrow. I played until I couldn't find the next floor after scouring for the exit. May have missed it, or the proc gen didn't generate it.

Positives: The mechanics seem decent, and I like the attention to detail on making everything equipped effect the player sprite. Dialogue was fun. UI is barebones, but does the job. The choice to make even basic spells like fireball have a long windup is good I think, makes it have more impact and make it more situational compared to a bow and arrow for ranged attack. In multiplayer I imagine it would be more fun with friends and maybe even with friendly fire. Though I would recommend adding party members to single player so that you don't have to balance two disparate game modes like solo vs 2 player+.

Hope to see your improvements next time.

(+1)

Hey thanks for playing and leaving some feedback!

Even though its listed as negatives, im quite happy about them being things others reported as well. So obviously the whole movement and attack thing will get a big overhaul. Sorry about the missing content (like bows), im still trying to secure the foundations as in working systems that are not annoying or bugged to hell.

Regarding your idea of having party members: I dont want to spoil anything, but i've got a few plans for exactly that. Great to hear the casting windup didn't strike you as bad, because its indeed intended for further gameplay reasons (like those "party members"). Its all still very basic though, like the elemental aura while casting was just a first draft and will be improved later on, casting times are also not set in stone and so on. There is also some infrastructure for multiplayer already, but its very bugged. So until the foundations are in a good state, it will stay a single player game.

Hopefully i can deliver enough updates for DD49 already.