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(+1)

I like the Visuals of the Level, so far movement feels rather nice, and Sounds are nice aswell. Could use some Character voice on jumping/etc tho I think. HUD feels a bit off and not very fitting compared to the Looks of the Level. 

I don't think I should slide down the small Slopes between the Crypts(?) Maybe adjust their Angle a bit. 

Some Plants, Lanterns and Props are floating/not attached properly. But your Level design so far is pretty bad either Way I think, its too linear and straight. The Button Sound is too loud compared to the Rest, and the Axe Model doesn't look very nice. Also placed pretty nonsensically.

Boxes should explode with more Force when destroyed I think, and it seems I have to time blocking pretty quickly to actually block, more like a parry. If I hold it down, I still get hit apparently.

Floor button Noise was alright volume-wise. Do you play these Sounds based on Button Location? If so, the face pressed one will be super Loud because its basically inside the Camera.

You can solve the Riddle in the 2 Mimic Room in Reverse quite easily. There are some Seams over the Town where you can see through into unintended Parts, but it clearly looks like a blockout at the Moment anyway. It also feels way too big and empty, I mostly walk around doing nothing until I come to a small section with an Enemy or a Puzzle, or something.

Reached the End of the Demo and since I couldn't load from the Safepoint or anything had to restart to try out the other Way.

Why is the Mine Area so small. Its the only Place with new Enemies, and a nice change of Environment from the City, yet its only a single Room basically. And isn't this a shooter Game? Why is there no Gun yet?

Hey, thanks for the feedback and for time playing. The game is a bit rough in current state, I agree with the points you make and I’m looking to improve them over time. Until next demo day. :)