- feels very floaty from the first few seconds, more like I'm controlling a car than a human
- game is much more visible with the lighter E toggle
- Q wheel + click the hand you want the spell in is not instantly obvious, usually games do drag into the direction and release, might need to be more explicit
- game just alt+f4s on death, brutal
- discouraging the player from using the same spell on both hands feels bad
- the pixel map is unreadable and looks more like the thanks doc meme than anything usable
- restarting the whole game on death is also tedious
- cleared maybe 6 rooms, didn't feel like trying to figure out where I didn't go, jumped in the pit, died, can still shoot while dead
- in the end, the gameplay becomes strafe in a circle while dash jumping and holding both mouse buttons down
Lacks tension for me, but I feel like you could easily pivot this into one of those meme survivor games, but 3D, haven't seen one of those yet and they thrive on no tension.