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Does the plugin approach each battle as they come, or does it reference the whole database for each battle? To be clearer, would enemies and skills unconfigured in the plugin parameters, but not needed for the current battle, result in these errors?

If you try using unconfigured skills/items, nothing should happen other than the item/skill not having a range at all.

Unconfigured actors/enemies won't have a move range, it would be 1 by default, it may be missing move ai and action AI array setup but otherwise, nothing should truly happen.

Can you tell me exactly when this occurs during the TBS battle? Is it during placement? When battler is moving? When auto battler is acting? When player battler is acting? For skills or items?

It happens at the very start of the battle. I get to see that the map is loaded, with placement icons, behind the blurry rpgm mz error screen. 

I cannot start the battle or place my actor.

no enemies spawn at all?

(1 edit)

This is what comes up, as soon as I start the battle. I can see blurry green arrow placements in the middle of the map, so it seems the map has loaded. And you can see the buttons Start and continue buttons in the top right. No enemies. On this map, there should only be a single spawned enemy and a single actor.

Given the nature of the plugin obfuscation, the most I can do here would be to guess where the error is coming from to which I do have a few guesses. Later today I'll post an update, let me know if it works out for you

(+1)

Thanks.  I haven't updated any other plugins since I last used the old version of TBS, if that helps.

Let me know if you need anything else on my end.