From playing Balder's gate, I understand that tactical battles can be triggered on the map. If so then yes but you will need the omni map extension
Synrec
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Try using the https://synrec.itch.io/rpg-maker-mz-preloader plugin I have here, it should be possible to load fonts into the game using that
The steam version should have the v1.4 soon, as for English descriptions, is your RPG Maker in English? It should have English and Japanese display options.
The script call: $gameTemp.closeMenu() will close the existing menu whilst $gameTemp.openMenu(identifier) will open the menu.
identifier is the Menu settings identifier from the plugin parameters and must be in quotation: " "
Ok then please provide a video showing the following:
- The plugins loaded (Use with visustella enabled and not. I am not an employee of visustella so difference in state must be noted in video)
- The skills to be used in battle
- A battle
- Enemy battler with immortal state dying.
All must be present in single video as the issue is not replicable under the conditions stated in your original post.
You said the problem was with Visustella. Loading Visustella plugins from their sample project into timed attack demo showed no issue.
Using a project with full Visustella plugins also showed no issue.
Adding immortality showed no issue. Was not able to use timed attack to kill the enemy or hit through it.
There is no issue with Visustella. You very likely have incorrect plugin settings.
Please try creating a new skill and let me know if you have issues.
I am not the owner of Visustella plugins nor am I responsible for their plugin obfuscation.
As for the double attacking, most I can do is try to remove the action apply function during action rewrite in which the plugin is currently under review.
You can also check if you have action sequences to apply action "apply" or such.
In the plugin, there is also a way to use common event to force a time attack skill as an alternative.
Sorry for any inconveniences.
Looked at the code, the enemy ID is undefined which is what is causing the bug. From your setup, you have custom motions for enemy 1 and enemy 2 from the database. Do you have a battler object being added that is not a battler from database?
Edit: Checking on my end confirms the scene motions to be functional. What version of the main plugin and extension are you using?
Your video shows a sequence in which the player will move towards the enemy and perform an action, something from an action sequence I assume? You also have the enemy/actor using differing animations which I assume belong to different skills but this doesn't really matter since it looks like you have plugins which modify battle sequence actions.
Do you have any other plugins running that force loads audio? Once audio is loaded in the plugin, that's it. It doesn't request them again. I am using this in my own project and have just tested this in a blank MV project and this issue does not occur.
There is also no function in the preloader to constantly reload data. That's a built in RPG Maker resource loader function as is preloading the data to project cache.