gave the game a quick shake, beat the first dungeon and got the sparkly wand projectiles, finished in the lava dungeon dying in the second room with the laser eye in the middle. i enjoyed the game, it's fun, though it can be felt it's a bit rough around the edges and a lot of things have yet to get their polish (no music, scarce sound effects, etc), you probably know a lot of it already.
i think the introduction could be a bit smoother - the game dumps a lot of info on you right at the start, though it does attempt to get the player to really get the idea in the corridor with the owls (which i didn't notice at first - the doors tend to be difficult to spot in the darkness and so close to the border of the screen). maybe it'd be better if the owls did more talking and mentioned the shift+direction combos along the way.
i appreciated the 8-directional attacks.
i think binding both the X spell and the C ability to the same spell page is on a clunky side - found myself failing to dash, because i was just using the thunder ball.
the writing could use some work, i think it doesn't sell the setting. might be an early development thing. tilesets also have some questionable color choices and a quite a bit of repetitive tiling (the intensely blue, if nicely animated, water and zelda reference forest with its brown litter-looking wooden floor being the biggest offenders), though to their credit it's generally easy to tell where collisions lie and the game has a very clean look.
btw seems like F1 toggles debug data.
good work, keep going.