Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Just a little on going run. Karakai's moonbeam and Gora's healing in general are carrying the team. Lol.

The 3' lv Nature Synergy reached thanks to the double Mudgill's ability feels a bit like cheating, but aside from that I'm pretty happy ahahah

I don't know how far I can reach. This team is strong but it does not feel invincible like some of the old ones I made. Right now the real problem are the "Accursed" enemies. They almost or totally wipe out the team when I find them! I don't understand what's making them so strong. Like, I understand they being strong, but this strong? The fact that everything happens in an instant makes me think it's their active ability that deals a lot of dmg around, but I don't know, I'm not sure.

Any insight is appreciated on the matter.

Aside from that, it's going pretty smooth and it's fun :)










its most likely them spreading Pyris' ignite back on your entire party, they are really dangerous vs him

(+1)

Uhm... No, it can't be that. I continued the run a bit and the effect is instant. They cast and BAM, half the party is dead and the rest is badly damaged. I think they simply do a lot of damage all of a sudden, at a certain point, when they cast. Dunno.

Not complaining. They are strong and I'm happy my teams can't reach infinite god mode every time. I just don't understand what's making them that strong.

hmm it could be due to how high their base int is, which would be getting alot of bonus due to the percentage increases of looping.  Also theyre always in pairs so if they both get to cast is ever more of a burst