how did you develop for n64?
Viewing post in Kumi-Daiko Beatoff 64 [N64] comments
Making a N64 game is very hard and there are no pre made game engines available. Strong C-language skills are useful.
We used libultra, but N64 homebrew scene is evolving and currently there are more modern sdks available too. Check N64brew for most up-to-date information: https://n64brew.dev/wiki/Main_Page Their Discord is also very active and friendly. Good place to get started.
I dream of making a game for the console, but I work with graphics and not with programming. I think it's fantastic who can do what you did, congratulations. If you want to take a look, I have some models posted here:
https://www.artstation.com/artwork/DAqNA9
danielcd.artstation.com