Hey, thanks for playing.
-Yeah it's not implemented yet. It's high on the to do list.
-It's implemented in the current hot fix.
-I admit, it's not the most intuitive thing, but it seems like you mostly figured it out, which I'm grateful for. A lot of the design there is because of the limited screen space, including the two different menus. As for the how many items are available to take, the answer is actually infinite, and the convention of consumables being a finite thing is something I have yet to figure out how to help people unlearn.
-Glad you got past it.
-Yeah I might remove that section, or shorten it dramatically since its purpose is to teach the player how to deal with getting poisoned, and not necessarily for the player to actually go through and kill everything.
-Glad you liked it.
-Yeah, this has been one of those sticking points I'm unsure what to make of. It might just be one of those things you don't get, but at least for me I love the cozy island vibes contrasted with an action game.
-I may need to make the tutorial easier, but I'm still thinking on it.
I'm glad you largely seem to have enjoyed it. The day night cycle will be more important later down the line, but for now it doesn't mean much.