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I like the combat a lot and the character selection is both varied and original. Although I believe there's a key element from Paper Mario missing here and that's the feedback. You really feel it when you bury your foot into an enemy in that game and those additional audiovisual cues make it easier to time your hits also. 

Anyways, I made a little Pomao.

 P O M A O 

Thank you for playing, and thank you for the little Pomao! Feedback, yes, need feedback on the moves. Maybe some noise and something chunky. There's one cue I made for sure, but most of them are hard to infer if they're even present.