Thanks for playing. I don't have any idea how I could make those conversations shorter to put the player right into action. I thought just having skip option would be enough, and 2 tutorials inbetween cutscenes would give break to the whole reading.
I am glad to hear people are happy with the audio, and music choice so far.
I encountered a vertical water corridor that wasn't connected to any other room up or down
I can only guess which room that was, because I made multiple rooms with vertical water, but there should be no "dead ends" on that template. As in that room should have an entrance, and exit. Now if the water was necessary to get to it is a different conversation.
Ihmo resort management needs more streamlining.
After you unlock the bathroom, the game loop should go like this:
- come back from the dungeon
- unlock seals if you got any seal points
- change seals if you want
- spend gold/put gold in treasury
- go back to the dungeon
I don't know how you would like it to be more streamlined. Are you suggesting it should take more in-game days to unlock those hub locations?