Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Something is still bugged with monsters showing that they're in the middle of an attack (Relatedly, what's a turn gauge? I've always wondered what Krog's "reduce the target's turn gauge by 10%" meant) when they have high speed, even when a battle is currently not occuring. For example (besides the Omega Harvester that's equipped) Chip is fused to an Omega Bloodmist Mask, so he has like 237 speed in these pictures. The white bar jitters, going randomly up and down (but never past 50% full). This happened with the Bloddmist Mask before, and I'm not sure if it's a visual bug or something else

yea that is a visual bug due to high spd, it never came up before all these really high stats were possible