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Thanks for playing and the detailed feedback!

>Last level of world 1 says you'll have plenty of time to act if you solve it correctly, and while I got it first try the timing was slightly tighter than I'd imagine
Most people try to run to the blue switch as fast as they can, but you can also bait the tongue shot and go to the switch afterwards. But yes, having a relaxed time window is a propority for me.
>Some of the tutorial images at the beginning of the levels are a little mushy, specifically the sidestep level. The faces don't really seem to match the bodies
I still haven't finished all the tutorial images. Ran out of time. for this DD.

>The levers/blockade designs are a little weird, why a water droplet?
The droplet is just something to relate a color to a well known object. I dont want to use colors alone. Maybe I should use another color on that early level though, like yellow/star.
>Solved "under pressure" level accidentally when I fumbled my controls and switched back but the level is really cool. Somehow make this more intentional to solve (or maybe not since it was a good lesson anyway)
It's ok. Some early levels are too basic to avoid beating them accidentally. The player will relearn while they play in those cases.
>"Dreaming to fly" felt a little cluttered with the fairies in a tight space for the solution
The goal of that level is to make players practice switching with multiple fairies. It can be done amazingly fast with some practice.
>Maybe the jump pad speed is just for longer ones since next level was fine
I have received multiple comments about this, maybe that level is a bad introduction to the launchpad mechanic. I will look into it. Also yes they are supposed to have different travelling speeds. 

Thanks for the kind words, I appreciate it!