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(+1)

Awesome game! I wrote down any thoughts I had while playing so hopefully there's something useful in here:

- Really nice intro screen, main menu, music, makes it feel professional

- Awesome tutorial levels and pacing for the difficulty ramp

- Love the level select screen design, feels very baba is you (which is good)

- Music in game is great

- Sound effects like footstep, poke, toad windup are slightly weak. They did grow on me though so not a huge priority

- The levers/blockade designs are a little weird, why a water droplet?

- Solved "under pressure" level accidentally when I fumbled my controls and switched back but the level is really cool. Somehow make this more intentional to solve (or maybe not since it was a good lesson anyway)

- Every level where you're teaching a new concept is really great at doing that, the overall level design is really solid

- Some of the tutorial images at the beginning of the levels are a little mushy, specifically the sidestep level. The faces don't really seem to match the bodies

              - Though the 2nd image here of the fairy being punched is hilarious

- Last level of world 1 says you'll have plenty of time to act if you solve it correctly, and while I got it first try the timing was slightly tighter than I'd imagine

- The strong fairy throwing the other one gave me a laugh, also that running animation for the strong fairy is so good

- Personally I'd like to know how many levels are in an area, like maybe having they greyed out or an outline or something. Without this there's a slight feeling of anxiety instead of anticipation

- "Dreaming to fly" felt a little cluttered with the fairies in a tight space for the solution

- It would be nice if you could see the level name at the top (mostly for writing this feedback), but it's useful for if people want to talk about levels

- Jump pads could use a little polish & speed increase, but the first level with them has a good solution and misdirection on the first attempt

           - Maybe the jump pad speed is just for longer ones since next level was fine

That's where I had to stop but really awesome game overall, you should be proud of what you've made. It's a really cute & soulful game with surprisingly great level design!

I like the game enough to the point where I'll come back and finish it when I get a little more time.

Thanks for playing and the detailed feedback!

>Last level of world 1 says you'll have plenty of time to act if you solve it correctly, and while I got it first try the timing was slightly tighter than I'd imagine
Most people try to run to the blue switch as fast as they can, but you can also bait the tongue shot and go to the switch afterwards. But yes, having a relaxed time window is a propority for me.
>Some of the tutorial images at the beginning of the levels are a little mushy, specifically the sidestep level. The faces don't really seem to match the bodies
I still haven't finished all the tutorial images. Ran out of time. for this DD.

>The levers/blockade designs are a little weird, why a water droplet?
The droplet is just something to relate a color to a well known object. I dont want to use colors alone. Maybe I should use another color on that early level though, like yellow/star.
>Solved "under pressure" level accidentally when I fumbled my controls and switched back but the level is really cool. Somehow make this more intentional to solve (or maybe not since it was a good lesson anyway)
It's ok. Some early levels are too basic to avoid beating them accidentally. The player will relearn while they play in those cases.
>"Dreaming to fly" felt a little cluttered with the fairies in a tight space for the solution
The goal of that level is to make players practice switching with multiple fairies. It can be done amazingly fast with some practice.
>Maybe the jump pad speed is just for longer ones since next level was fine
I have received multiple comments about this, maybe that level is a bad introduction to the launchpad mechanic. I will look into it. Also yes they are supposed to have different travelling speeds. 

Thanks for the kind words, I appreciate it!