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(+1)

OKAY, I get it now. I actually didn't fix the difficulty bug, not fully.
The difficulty level consists of 2 things.

  1. list of possible enemies that can spawn
  2. and simple spawn multiplier

I fixed 1. the resetting of the list (so the shooter enemies don't appear for example at 0:00 second), but 2. the multiplier still persisted between runs which resulted in there being too many enemies.