>I mean you make WASD do movement by default, but not show that the keys are assigned in the options menu. You go to options, and it says W is not assigned. When you press W and it is not assigned, it moves you up. If the W is assigned to something by the player, then W no longer moves up.
I understand, but then I would need to add the other keys (poke, switch, quickswitch) and also inform the player. Then I would get asked why they cannot be rebound. It makes things confusing, so I opt to simplify it.
>I don't understand this at all, why force me to play how you want me to play, but also let me rebind keys. Optional functions that you never mention in the game and the player can discover hurts no one at worst and helps someone enjoy the game more at best.
I want to reduce keys used in case I later on have to add more functionality to the game. I have 3 of the 4 main buttons in a controller used already and I consider that precious space. Having three keys that basically do the same (switching fairies) is a tad much. Also there is the possibility of a sequel using that last button, I have plans. But like I said, I will think about it and see if there is a clean way to implement it.
>level
I realized we were speaking about different levels. The level number in the pause menu is bugged and said "12" when it shouldn't. My bad. I believe right now you are stuck in "Convenient trip". This is a level that comes later on the final game and teaches an advanced technique.
>you want me to go through the yellow thing on the brief moment the tongue pulls the fairy over the button,
With that you learned a fairy going over a button activates it. Is there another object which can be activated that way?