As you know, I think this game is excellent in all regards, I talked about this in my last DD review.
This time, I managed to beat all the level, including the one normal spade/bonus level and the 5 new levels, so I will focus my feedback on the new stuff:
>Quick switch is great. I only used that, and didn't bother stopping time or doing the normal switch. I think you should keep this as-is, I'm very happy with it.
>Busy fairy and the other new visuals look cool and they fit into the setting. I especially like some of the newer tip screens. The only thing that is somewhat iffy is that for the loading screens which feature a toad that covers half the screen (like the screenshot you have for itch, "not all toads are asleep"), they end up looking low-effort compared to the others. This isn't an effort issue, but that's just how the style works: their bodies are single colored, with shades at the edges. For the pic in question, a good 30% of the image is shade-less flat green. I might be being very nitpicky, but I think for some images I would add more details to the sections without a lot of activity. In this case, maybe have the toad holding a bat, maybe his arms are crossed, maybe he's holding a newspaper he was reading, or something along those lines to break up the flat color section. Again, could be me being nitpicky - but at least for me some tip screens are more interesting than others.
>Timed buttons are cool. Some are a bit too tricky with the time given, especially considering you mentioned early on that the Player will always have ample time. I didn't have any difficulties with them, but I'd be careful since some seemed a bit too close to say I had *ample* time. They're clearly WIP so this isn't an issue, though.
>It took me about an hour to go through all the levels. I think most of the time I spent on the first extra level (which I think was there last DD), and some of the bonus levels. I don't think any of them are too difficult.
>You sometimes give hints in the level title. Usually, by the time I need a hint, I've forgotten what the title was, and have to hit Escape to show the level name to remind myself. That's fine, but maybe it would be a good idea to have the level name somewhere on screen.
You can see I really ran out of meaningful suggestions at this point, because I think your game is excellent in all regards and one of the best ones in the thread/DD. Keep up the great work, I will buy this on release.