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(+1)

Long demo.

Great concept, great execution. So I'll be harsh.


Goods:

- I loved the grab attack that combo with your right hand weapon. And the combat in general.

- Loved survival elements like the depleting stamina over time

- loved water/lava environment interaction of the lava dungeon

- loved that enemies can poison each other and drown 

- loved the pipe map


Questionable:

Shipwreck is a title that tells me nothing of the game. Moreover: beside the tutorial, the location is not even much islandy (like mountains and lava dungeon); same thing for enemies. But since right now there is almost no art, it's fine. 

The Boss of the lava smithy has a big charging attack that covers the whole screen. You can avoid it all together (also the little fireballs) by goin' into water, but you never explained this interaction(for what I saw), so maybe put it somewhere into the dungeon. The boss maybe has too much health. Boss' big charging projectile has an animation, the flame mitra atk needs it too. So you have time to switch from crossbow to shield or fleeing into water; right now the only viable action is dodging.

The lever you find in the dungeon and the leverless mechanism to reroute water needs a better sprite to understand wtf they are ( I got it right away for some reason, but dunno why).

Crossbow is overpowered and encourage a lame playstyle. (Big problem ihmo).

Enemies can stunlock you to death way too easily.

Dunno if its a bug, but when I pickup a new equip I would like to use it right away and not wait till I reach a loadout chest.


Bugs:

- choosing options crashed the whole game, but you know that

- Audio bugged out. I finished the tutorial yesterday before going to sleep, but I didn't want do redo it, so I leaved the game running . In the morning the audio was out. It's a super rare case, but the more you know

Hey, thanks for playing.

Shipwreck is a title that tells me nothing of the game. Moreover: beside the tutorial, the location is not even much islandy (like mountains and lava dungeon); same thing for enemies. But since right now there is almost no art, it's fine.
It's a working title. Hopefully I'll come up with something better. In the end it will be heavily based off of the Hawaiian islands.

The Boss of the lava smithy has a big charging attack that covers the whole screen. You can avoid it all together (also the little fireballs) by goin' into water, but you never explained this interaction(for what I saw), so maybe put it somewhere into the dungeon. The boss maybe has too much health. Boss' big charging projectile has an animation, the flame mitra atk needs it too. So you have time to switch from crossbow to shield or fleeing into water; right now the only viable action is dodging.
Based on what I'm reading, I'm fine with leaving the boss a bit mysterious, and with some tricky timing.

The lever you find in the dungeon and the leverless mechanism to reroute water needs a better sprite to understand wtf they are ( I got it right away for some reason, but dunno why).
100% true.

Crossbow is overpowered and encourage a lame playstyle. (Big problem ihmo).
I might make it have a limited amount of ammo in the future.

Enemies can stunlock you to death way too easily.
Was there any enemy in particular you had the most trouble with?

Dunno if its a bug, but when I pickup a new equip I would like to use it right away and not wait till I reach a loadout chest.
Not a bug, this is working as intended. I'm hoping it'll feel better in the future once I get a weapon crafting system in there.

choosing options crashed the whole game, but you know that
Was this in the "pause" menu? I wouldn't expect choosing options to crash the game, it should just show a little message pop up with a number.

Audio bugged out. I finished the tutorial yesterday before going to sleep, but I didn't want do redo it, so I leaved the game running . In the morning the audio was out. It's a super rare case, but the more you know
Huh, interesting. I'll have to try that myself.

Very rare that I get anyone saying they got as far as you did. I'm very grateful you managed to get all the way through it. I know it can be very difficult at times.

Based on what I'm reading, I'm fine with leaving the boss a bit mysterious, and with some tricky timing.

Good for me, but maybe travel half dungeon to fight him again is a bit much.

Was there any enemy in particular you had the most trouble with?

Wolverine/claws enemies. The problem spikes with multiple to fight at once. if you get hit by one and the other is near enough to hit you, it's over. But again, it's your fault to be hit when you have run+dodge and can dodge away after a sword atk.

Not a bug, this is working as intended. I'm hoping it'll feel better in the future once I get a weapon crafting system in there.

While I understand the design reason, it feels pretty underwhelming to pick up a new item and get deny to try it. Yep, picking up a blueprint that you craft at camp will solve the issue.

Was this in the "pause" menu? I wouldn't expect choosing options to crash the game, it should just show a little message pop up with a number

Yep, I got 4.


Very rare that I get anyone saying they got as far as you did. I'm very grateful you managed to get all the way through it. I know it can be very difficult at times.

Np. The pacing, gameplay and variety are great.