Long demo.
Great concept, great execution. So I'll be harsh.
Goods:
- I loved the grab attack that combo with your right hand weapon. And the combat in general.
- Loved survival elements like the depleting stamina over time
- loved water/lava environment interaction of the lava dungeon
- loved that enemies can poison each other and drown
- loved the pipe map
Questionable:
Shipwreck is a title that tells me nothing of the game. Moreover: beside the tutorial, the location is not even much islandy (like mountains and lava dungeon); same thing for enemies. But since right now there is almost no art, it's fine.
The Boss of the lava smithy has a big charging attack that covers the whole screen. You can avoid it all together (also the little fireballs) by goin' into water, but you never explained this interaction(for what I saw), so maybe put it somewhere into the dungeon. The boss maybe has too much health. Boss' big charging projectile has an animation, the flame mitra atk needs it too. So you have time to switch from crossbow to shield or fleeing into water; right now the only viable action is dodging.
The lever you find in the dungeon and the leverless mechanism to reroute water needs a better sprite to understand wtf they are ( I got it right away for some reason, but dunno why).
Crossbow is overpowered and encourage a lame playstyle. (Big problem ihmo).
Enemies can stunlock you to death way too easily.
Dunno if its a bug, but when I pickup a new equip I would like to use it right away and not wait till I reach a loadout chest.
Bugs:
- choosing options crashed the whole game, but you know that
- Audio bugged out. I finished the tutorial yesterday before going to sleep, but I didn't want do redo it, so I leaved the game running . In the morning the audio was out. It's a super rare case, but the more you know