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(3 edits) (+3)

I have previously praised the game for being goofy yet still have emotional parts where the game slow down, it becomes more evident as Serena (and MC) backstory and the dread in the opening of the game still hit hard even a year later as i picked up this game again recently.

While the goofiness is still there, the story telling has gone down a bit, it has to do with sone moments where the MC suddenly acts jerkish (in a way he never did in prior quests) and mainly with Celestia. As the way she was written just makes her extremely unlikable. Part where she got the MC into trouble while he had effort preventing the trouble, she further escalated the issue despite his efforts then left the guy to his own devices. And the MC was the one to do all the reconciling work. And that's just one of those moments where it genuinely felt like he was being used. (Just to clarify, I don't hate unlikable characters, i even enjoy to see them change for the better. But that character has to have effort to make up for their part, she just kinda did nothing here and the MC just forgave like nothing happened)

Fortunately, the lore drop in her storyline makes it intriguing, saving it from becoming unenjoyable. (Hopefully, she gets more chances to be good to bring more nuances to her character)

Other than that, continuing storylines are still fun, Atty's one was up to the others' quality too.