It feels a lot better then the last Time.
Thanks!
I'd prefer if both Shoulderbuttons were for strafing instead of only left one I think.
For next demo I'll try to implement control rebind.
Sounds became a lot quieter after a while, don't know why.
Y, that's a bug I didn't solve yet.
Some of the Rooms play nicely, others don't.
If you remember what were the shit rooms I'll all ears.
Theres still the Issue that some of the Spawners just spawn as fast as you can kill them, so if something else also spawns/is there, you are stuck in the same Place and can't progress.
Could you check if you played the [hotfix] version? That's maybe also a tutorial issue. With the new knockback (if you align player, stalker and spawner) if you kill an enemy he will be knocked back and explode, killing the spawner in the process. By the same rule if you are starting to get over whelmed you could retreat, stalkers will follow you and die all together with a chain explosion when you kill one .
Unless you suicide through the Enemies to rush to the Spawner and Bomb it.
That's a valid tactic when you don't wanna lose time, but you should be able to rush a spawner without getting hit. So maybe among the other things that's a balance issue; in the first levels I need to make enemies slower or reduce spawn rate/range even further.
Movement feels less floaty I think. Don't know if you changed anything on that tho.
I did. Now the gravity is different if you stay still on the air or if you are moving, also while strafing you fall slower.
Thanks for playing and commenting again.