Explored the world, found the naga and dragon fights and reached the slime girl in the tent dungeon.
The hand drawn style reminds me a lot of late 2000 indie games, mainly for the art style and the shading, but also from the story. It is very nice! I like the idea of your little dude having a spell book. I noticed there are more options in the pause menu but couldn't make any of them work, my character was attacking in the background while I was trying to press z and x.
The thing that stuck out the most to me was the controls, that feel sluggish for some situations. The attack has a very noticeable delay before it comes out and stops your character if he was moving. Then you have to wait for the backswing once the action is done to continue. This coupled with the character movement makes you very vulnerable and open to attacks. All the spells have that delay too. The star takes like 2 seconds to start moving, the enemies can get out of the way in that time.
About movement, it feels strange. Lightly tapping a key will make your wizard face a direction and advance one inch or not move at all. Mashing a key will make him tapdance in place without advancing. This feeling becomes very evident when you walk, stop and then want to start walking again. That small pause, I don't like it. While the acceleration to start moving is low, the friction (for stopping movement) is huge and as soon as you stop pressing a key the character loses all movement speed. Also the walking sound starts as soon as you press the key instead of waiting a bit until the character takes his first step.
I spent my first accorn fooling around and once I was outside I had to walk all the way through the tutorial again to get a new one. It would be cool if there is an accord right next to the house, outside. Finding accorns during the rest of the game was difficult too, I wanted to use them in the bushes but didn't had any.
I would like to restart faster after losing, I was never too frustrated or anything but this isn't an easy game so a faster restart would be appreciated.
The amount of enemies and their strength are a bit insane. The ones that have more than one hit point barely get stunned from attacks and the ones with ranged attacks have bullets moving at difficult to react speeds, sometimes locked on the player's position. The room filled with slimes and slimes with swords is not pleasant to go through. The enemy bullets are sometimes hard to see against the floor. I used the lightning attack as much as I could to try and stand a chance in rooms that had a ton of enemies, it was cool that killing two enemies guaranteed a crystal (or maybe that was dumb luck, I dunno).
I liked what was happening in the story and the enemy designs. It was very cute. Like the witch getting stuck in the tree. Also the toad enemies.
The game is very charming and it is nice to see how you have been progressing with it. I hope you will be able to keep working on it!