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I'll have to dig deeper into this in a bit, but I'm glad you found a workaround for the time being... I'm currently looking around in my source code trying to figure out exactly what I'm missing here on that first frame that SetMesh(0f) apparently does... I'm guessing it might have something to do with text's size property since that's used for calculating relative base offset but I'm not 100% sure... I'm going to keep looking!