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> Turning while holding forward & strafe leads to some jerky, jagged motion.

Do you mean in the player's movement or just with whatever you're holding? I'm aware of the latter, there's currently no smoothing applied to the inertia effect on your movement. An easy fix in that case but it'll have to wait until I'm done with work today.

>    I was disappointed that shooting the spacers did nothing.

They're practically placeholders for now. In the future there will be a central system for NPCs handling their AI and animation.

>    Blood splatter hit effect on the robots is strange.

I really want a distinct method of feedback, I was going more for the purple oil you see in UT2004 on robot hits but it looks too red for now.

>    Needs an option to restart or something if you die.

In due time, I want some more persistence to the world first.

>    Seems cool. “Morrowind in space”. Yeah. Would love to see where you take this.

Thanks for checking it out! I have big plans but it will take a long time to get there, this is all foundational for now.