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(+1)
  • Graphics and gameplay options overlap when you first open the menu.
  • Why does the FoV max out at 90?
  • Right clicking should go back in menus.
  • Esc doesn't even go back.
  • There's no back button on the character select screen.
  • Some UI elements on the character select screen are too close to the edge of the screen. Text and borders should never touch the edge of the screen.
  • The stat hexagon lists attack speed twice.
  • Why does it pause immediately when starting the game?
  • The "broadsword" isn't actually a broadsword: https://en.wikipedia.org/wiki/Broadsword.
  • Needs a frame rate limit option.
  • Walk speed needs to be a bit faster.
  • The sprint effects are excessive.
  • Clicking should close hints.
  • Tooltips in the inventory should show by just hovering over the items.
  • Viewmodel offset should be done based on camera movement, not the direction you're walking.
  • Why does tapping Shift dodge when you have Space as a dedicated dodge button?
  • Poison does too much damage and too fast. It's basically just a 7-damage attack when other enemies do 1 damage.
  • Weapons need to have higher durability. I'm stuck using my fists 90% of the time.
  • Enemies need footstep sounds and more distinct sound cues when they're about to attack.
  • The stamina bar doesn't add anything to the game the way it works now. It just needlessly slows down the pace and causes the occassional annoyance when you run out.
  • Pressing T to open the map while moving is awkward.
  • Some enemy hitboxes extend further than their models. Collision should always err in favor of the player.
  • Needs a damage indicator to show which direction you're taking damage from.
  • Fists shouldn't be in the inventory.
  • The snakes keep backing up all the way into corners.
  • There's no way to see which level you're on.
  • Disable character movement collision for items and debris.
  • Braziers should go out when knocked over.
  • Got to a level where I needed 3 keys to open the door, but I could only find 2 after searching the entire level and killing every enemy. I found a gray key, but I couldn't use it anywhere.

Thank you for the extensive feedback!

A lot of it is already on my ever-growing TODO list, and some have been already fixed in my working copy, but i'll make sure to fix everything eventually.