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NOTE: When holding any grenade that is not thrown instantly, you enter a stance where you have access to no attacks or blocking, but you do have access to movement and a few unique shenanigans. There’s a way to decrease the timer on the grenade to make it explode sooner. While standing, you can punch the grenade, and while crouching, you can stir it around in a pan. (Funny taking a phrase too literally moment). This causes you to be inactionable for probably about  5~ and 8~ frames respectively. But rounds the timer on the grenade down to the nearest whole number. If the timer is down to less than a whole second, it’ll just go down to 0.1 seconds if you attempt this. The crouching version, while having a slightly longer animation, acts as a projectile counter. When hit by a projectile while doing this, you’ll swing the pan at it, sending it flying away.

You can also use a bar of meter to use “Fast Hands”. A Technique that lets you reset the cooldown of the grenade, as well as (if you choose) throw the grenade with much fewer negative frames immediately. Good for getting the thing out of your hands in an emergency or keeping it in play for longer.

This was easier than I thought lol.