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(+1)

Really like the control bindings, mouse input is very unique. The hitboxes are fair, but I would have liked a more responsive jump mechanic (see mario, hollow knight, etc...).

I liked the powerups, seem like they were inspired by Celeste? The graphics are really cute, but the camera sometimes was angled a little weirdly, as well as the distance of some jumps was hard to judge, maybe shadows would help.

Also props for making so many levels!

Thanks for feedback!

Yes, I was inspired by Celeste a lot.

I could made a better camera, but for lack of time I wouldn't have enough time to implement it

About shadows, I've already written below why it wouldn't work

I see.. are you sure there is no setting to enable shadows for web builds? In Unity there are settings for different quality levels, idk how Unreal handles this.

Unreal Engine automatically sets the lowest graphics and without post-processing, so it is impossible to change anything in this case.